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Instant SummonsSource PRPG Core Rulebook pg. 301 School conjuration (summoning); Level arcanist 7, psychic 7, sorcerer 7, witch 7, wizard 7CastingCasting Time 1 standard action Components V, S, M (sapphire worth 1,000 gp)EffectRange see text Target one object weighing 10 lbs. or less whose longest dimension is 6 ft. or less Duration permanent until discharged Saving Throw none; Spell Resistance noDescriptionYou call some nonliving item directly to your hand from virtually any location.
First, you must place your arcane mark on the item. Then you cast this spell, which magically and invisibly inscribes the name of the item on a sapphire worth at least 1,000 gp. Thereafter, you can summon the item by speaking a special word (set by you when the spell is cast) and crushing the gem. The item appears instantly in your hand. Only you can use the gem in this way.
If the item is in the possession of another creature, the spell does not work, but you know who the possessor is and roughly where that creature is located when the summons occurs.
The inscription on the gem is invisible. It is also unreadable, except by means of a read magic spell, to anyone but you.
The item can be summoned from another plane, but only if no other creature has claimed ownership of it. Instant Summons, GreaterSource Ultimate Intrigue pg. 217 School conjuration (summoning); Level arcanist 8, psychic 8, sorcerer 8, witch 8, wizard 8CastingCasting Time 1 standard action Components V, S, M (sapphires worht 1,000 gp each)EffectRange see text Target up to one object per 3 caster levels, each weighing 0 lbs. or less whose longest dimension is 6 ft. or less Duration permanent or until discharged Saving Throw none; Spell Resistance noDescriptionThis spell functions as instant summons, except that you can target multiple objects. You must use a separate sapphire worth 1,000 gp for each one. For each item you target, you can touch a creature, granting that creature the ability to speak the special word for that item (each item has its own special word) while crushing the matched gem to call the item to hand. Only you or the touched creature can activate the gem or see the arcane mark upon it.
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