Archives of Nethys

Pathfinder 1E | Pathfinder 2E | Starfinder

All | Mythic | Custom Search

Adept | Alchemist | Antipaladin | Arcanist | Bard | Bloodrager | Cleric | Druid | Hunter | Inquisitor | Investigator | Magus | Medium | Mesmerist | Occultist | Oracle | Paladin | Psychic | Ranger | Red Mantis Assassin | Sahir-Afiyun | Shaman | Skald | Sorcerer | Spiritualist | Summoner | Summoner (Unchained) | Warpriest | Witch | Wizard


Instant Restoration

Source Monster Summoner's Handbook pg. 22
School conjuration (healing); Level cleric 4, druid 4, hunter 4, oracle 4, shaman 4, summoner 4, warpriest 4, witch 4

Casting

Casting Time 1 immediate action
Components V, S, F/DF (a thimble of water and a seed)

Effect

Range close (25 ft. + 5 ft./2 levels)
Target one summoned creature you control
Duration 1 round/level (D)
Saving Throw none; Spell Resistance no

Description

Instant restoration channels planar energy into a summoned creature. This spell can be cast as an immediate action when a summoned creature you control drops to 0 or fewer hit points. Rather than immediately disappear, the creature is healed for 4d8 hp + 1 hit point per caster level (maximum 4d8+10 hit points). If this healing brings your summoned creature’s hit point total to 1 or more hit points, it remains as if its hit points had never dropped to 0 or fewer. Creatures slain by death effects cannot be saved by instant restoration. A summoner can target his eidolon with this spell.