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Occult Rituals


Inflict Serious Wounds

Source PRPG Core Rulebook pg. 301
School necromancy; Level antipaladin 4, cleric 3, inquisitor 3, occultist 3, oracle 3, shaman 3, spiritualist 3, warpriest 3, witch 4

Casting

Casting Time 1 standard action
Components V, S

Effect

Range touch
Target creature touched
Duration instantaneous
Saving Throw Will half; Spell Resistance yes

Description

This spell functions like inflict light wounds, except that it deals 3d8 + 1 point per caster level (maximum +15).

Mythic Inflict Serious Wounds

Source Mythic Adventures pg. 99
The damage dealt increases to 6d8 points of damage + 2 points per caster level (maximum +30). A living target is sickened for 1 round per caster level (maximum 15 rounds) if it fails its saving throw.

Inflict Serious Wounds, Mass

Source PRPG Core Rulebook pg. 301
School necromancy; Level cleric 7, oracle 7, shaman 7, witch 8

Casting

Casting Time 1 standard action
Components V, S

Effect

Range close (25 ft. + 5 ft./2 levels)
Target one creature/level, no two of which can be more than 30 ft. apart
Duration instantaneous
Saving Throw Will half; Spell Resistance yes

Description

This spell functions like mass inflict light wounds, except that it deals 3d8 points of damage + 1 point per caster level (maximum +35).