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Occult Rituals


Inflict Moderate Wounds

Source PRPG Core Rulebook pg. 300
School necromancy; Level antipaladin 3, cleric 2, inquisitor 2, occultist 2, oracle 2, shaman 2, spiritualist 2, warpriest 2, witch 2

Casting

Casting Time 1 standard action
Components V, S

Effect

Range touch
Target creature touched
Duration instantaneous
Saving Throw Will half; Spell Resistance yes

Description

This spell functions like inflict light wounds, except that you deal 2d8 points of damage + 1 point per caster level (maximum +10).

Mythic Inflict Moderate Wounds

Source Mythic Adventures pg. 99
The damage dealt increases to 4d8 points of damage + 2 points per caster level (maximum +20). A living target is sickened for 1 round per caster level (maximum 10 rounds) if it fails its saving throw.

Inflict Moderate Wounds, Mass

Source PRPG Core Rulebook pg. 300
School necromancy; Level cleric 6, inquisitor 6, occultist 6, oracle 6, shaman 6, warpriest 6, witch 7

Casting

Casting Time 1 standard action
Components V, S

Effect

Range close (25 ft. + 5 ft./2 levels)
Target one creature/level, no two of which can be more than 30 ft. apart
Duration instantaneous
Saving Throw Will half; Spell Resistance yes

Description

This spell functions like mass inflict light wounds, except that it deals 2d8 points of damage + 1 point per caster level (maximum +30).