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Id Insinuation I

Source Occult Adventures pg. 173
School enchantment (compulsion) [mind-affecting]; Level psychic 2

Casting

Casting Time 1 standard action
Components S

Effect

Range close (25 ft. + 5 ft./2 levels)
Target one creature
Duration concentration + 1 round
Saving Throw Will negates; Spell Resistance yes

Description

By invading the mind of a creature with your psychic presence, you can isolate parts of its mind, preventing the target from functioning in a coherent manner. The target is confused as long as you concentrate on it plus 1 additional round. A successful Will save negates this effect.

Id Insinuation II

Source Occult Adventures pg. 173
School enchantment (compulsion) [mind-affecting]; Level psychic 3

Casting

Casting Time 1 standard action
Components S

Effect

Range close (25 ft. + 5 ft./2 levels)
Targets two creatures
Duration concentration + 1 round
Saving Throw Will negates; Spell Resistance yes

Description

This functions as id insinuation I, except as noted above. In addition, on the first round of the effect, the targets of this spell must roll twice to determine the result of their confused condition. You select which roll is used. This spell can be undercast.

Id Insinuation III

Source Occult Adventures pg. 173
School enchantment (compulsion) [mind-affecting]; Level psychic 4

Casting

Casting Time 1 standard action
Components S

Effect

Range close (25 ft. + 5 ft./2 levels)
Targets three creatures
Duration concentration + 1 round
Saving Throw Will negates; Spell Resistance yes

Description

This functions as id insinuation I, except as noted above. In addition, on the first 2 rounds of the effect, the targets of this spell must roll twice to determine the result of their confused conditions. You select which roll is used. This spell can be undercast.

Id Insinuation IV

Source Occult Adventures pg. 173
School enchantment (compulsion) [mind-affecting]; Level psychic 5

Casting

Casting Time 1 standard action
Components S

Effect

Range close (25 ft. + 5 ft./2 levels)
Targets four creatures
Duration concentration + 1 round
Saving Throw Will negates; Spell Resistance yes

Description

This functions as id insinuation I, except as noted above. In addition, on the first round of the effect, you can select the result of each creature’s confused condition without having to roll, but this doesn’t allow you to make any decisions about how that result is applied. On the following rounds of the effect, the targets of this spell must roll twice to determine their confused effect. You select which roll is used. This spell can be undercast.