Hostile LevitationSource Ultimate Combat pg. 231 School transmutation; Level arcanist 3, bloodrager 3, medium 2, mesmerist 3, occultist 3, psychic 3, redmantisassassin 3, sorcerer 3, spiritualist 3, witch 3, wizard 3CastingCasting Time 1 standard action Components V, S, M (a leather loop studded with lodestones)EffectRange close (25 ft. + 5 ft./2 levels) Target one creature Duration 1 round/level Saving Throw Will negates; Spell Resistance yesDescriptionYou levitate the target a few inches off the ground, removing solid footing and halving the target’s speed. The target also takes a –4 penalty to CMD against bull rush, drag, and reposition attempts. A targeted creature that attacks with a melee or ranged weapon finds itself increasingly unstable; the first attack has a –1 penalty on attack rolls, the second –2, and so on, to a maximum penalty of –5. A full-round action spent stabilizing allows the creature to begin again at –1.
This spell fails if cast on a flying creature.
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