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Occult Rituals


Holy Word

Source PRPG Core Rulebook pg. 297
School evocation [good, sonic]; Level cleric 7, inquisitor 6, oracle 7

Casting

Casting Time 1 standard action
Components V

Effect

Range 40 ft.
Area nongood creatures in a 40-ft.-radius spread centered on you
Duration instantaneous
Saving Throw Will partial; Spell Resistance yes

Description

Any nongood creature within the area of a holy word spell suffers the following ill effects.

HDEffect
Equal to caster levelDeafened
Up to caster level -1Blinded, deafened
Up to caster level -5Paralyzed, blinded, deafened
Up to caster level -10Killed, paralyzed, blinded, deafened

The effects are cumulative and concurrent. A successful Will save reduces or eliminates these effects. Creatures affected by multiple effects make only one save and apply the result to all the effects.

Deafened: The creature is deafened for 1d4 rounds. Save negates.

Blinded: The creature is blinded for 2d4 rounds. Save reduces the blinded effect to 1d4 rounds.

Paralyzed: The creature is paralyzed and helpless for 1d10 minutes. Save reduces the paralyzed effect to 1 round.

Killed: Living creatures die. Undead creatures are destroyed. Save negates. If the save is successful, the creature instead takes 3d6 points of damage + 1 point per caster level (maximum +25).

Furthermore, if you are on your home plane when you cast this spell, nongood extraplanar creatures within the area are instantly banished back to their home planes. Creatures so banished cannot return for at least 24 hours. This effect takes place regardless of whether the creatures hear the holy word or not. The banishment effect allows a Will save (at a –4 penalty) to negate.

Creatures whose HD exceed your caster level are unaffected by holy word.

Mythic Holy Word

Source Mythic Adventures pg. 98
When determining the spell’s effect on non-mythic creatures, add your tier to your caster level. Nongood creatures that fail their saves also take a –4 penalty on attack rolls and saving throws, and their spell resistance decreases by 5 for as long as the spell’s other effects last.