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Heart of the Metal

Source Advanced Class Guide pg. 183
School transmutation [earth]; Level arcanist 3, magus 3, occultist 3, redmantisassassin 3, sorcerer 3, witch 3, wizard 3

Casting

Casting Time 1 standard action
Components V, S, M (a chunk of adamantine worth 100 gp, or a chunk of cold iron or silver worth 20 gp)

Effect

Range close (25 ft. + 5 ft./2 levels)
Targets one weapon per level
Duration 1 minute/level (see text)
Saving Throw none; Spell Resistance no

Description

You lend the nature of adamantine, cold iron, or silver, depending on which component you used, to the targeted weapons, with the following effects:

Adamantine: The weapons overcome DR/adamantine and ignore hardness less than 20.
Cold Iron: The weapons overcome DR/cold iron.
Silver: The weapons overcome DR/silver.

No other advantages or disadvantages of these metal types apply. For example, a weapon given the nature of adamantine is not automatically masterwork.

This is able to affect nonmetal weapons. If you grant the target weapons the property of cold iron, the spell lasts half as long as normal.