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Occult Rituals

Flexile Curse

Source Magic Tactics Toolbox pg. 21
School transmutation [curse]; Level arcanist 5, bard 3, cleric 5, inquisitor 3, oracle 5, psychic 5, sorcerer 5, warpriest 5, witch 3, wizard 5


Casting Time 1 standard action
Components V, S


Range touch
Target creature touched
Duration permanent
Saving Throw Will negates; Spell Resistance yes


You curse your target with a withering aura that degrades its armor and shield (if any). This reduces the hardness, armor bonus, and enhancement bonus of any armor or shield worn by the target by 1. For every hour the target wears a suit of armor or a shield, the hardness, armor bonus, and enhancement bonus are reduced by an additional 1. If the armor or shield’s hardness is reduced to 0, anytime the target of the curse is struck while wearing that item, there is a 20% chance that it gains the broken condition. If the enhancement bonus of magic suit of armor or shield is reduced to 0, the armor or shield loses any other special abilities it had.

If the target removes the suit of armor or shield (even if it’s broken or has been drained of all enhancement bonuses), the armor or shield regains its hardness, armor bonus, and enhancement bonus at the rate of 1 per 2 hours. A suit of armor or shield broken by this curse that regains its full hardness ceases to be broken. A magic suit of armor or shield that lost its special abilities regains them when its enhancement bonus is fully restored.