FlashfireSource Ultimate Wilderness pg. 231 School evocation [fire]; Level druid 3, hunter 3, shaman 3CastingCasting Time 1 standard action Components V, SEffectRange medium (100 ft. + 10 ft./level) Area one 5-ft. square/2 levels Duration 1 round/level Saving Throw Reflex negates (object) and Fortitude negates; Spell Resistance yes (object)DescriptionYou cause flames to spring up in the area of effect. These flames deal 1d6 points of fire damage for every 3 caster levels you have (maximum 5d6) to each creature that enters a burning area or begins its turn in the area; these creatures also catch on fire. A creature that succeeds at a Reflex save negates the damage and avoids catching on fire. The area and all adjacent 5-foot squares are smoky, providing concealment within. You can concentrate as a standard action to ignite one 5-foot square adjacent to a currently burning square. Heavy precipitation (including sleet storm) ends the spell. Strong and severe winds spread each square of flashfire downwind by one square each round, but windstorm-force or stronger winds extinguish the fires.
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