Flames of the FaithfulSource Advanced Player's Guide pg. 222 School transmutation [fire]; Level inquisitor 2CastingCasting Time 1 standard action Components VEffectRange touch Target weapon touched Duration 1 round/level Saving Throw Fortitude negates (object, harmless); Spell Resistance yes (object, harmless)DescriptionWith a touch, you cause a glowing rune to appear on a single weapon, granting that weapon the flaming property (and allowing it to cause an extra 1d6 points of fire damage on a successful hit). If you are using the judgment class feature, your weapon gains the flaming burst property instead. The spell functions only for weapons that you wield. If the weapon leaves your hand for any reason, the spell effect ends. The effects of this spell do not stack with any existing flaming or flaming burst weapon property that the target weapon may already possess.Mythic Flames of the FaithfulSource Mythic Adventures pg. 94 The fire damage dealt by this spell bypasses fire resistance and fire immunity. On a successful critical hit, the target catches on fire (Core Rulebook 444).
|