Archives of Nethys

Pathfinder 1E | Pathfinder 2E | Starfinder

All | Mythic | Custom Search

Adept | Alchemist | Antipaladin | Arcanist | Bard | Bloodrager | Cleric | Druid | Hunter | Inquisitor | Investigator | Magus | Medium | Mesmerist | Occultist | Oracle | Paladin | Psychic | Ranger | Red Mantis Assassin | Sahir-Afiyun | Shaman | Skald | Sorcerer | Spiritualist | Summoner | Summoner (Unchained) | Warpriest | Witch | Wizard


Fiery Runes

Source Melee Tactics Toolbox pg. 30
School evocation [fire]; Level alchemist 2, arcanist 2, bloodrager 2, druid 2, hunter 2, investigator 2, magus 2, sorcerer 2, wizard 2

Casting

Casting Time 1 standard action
Components V, S

Effect

Range touch
Target melee weapon touched
Duration 1 minute/level or until discharged (see text)
Saving Throw none; Spell Resistance yes (see text)

Description

You charge a weapon with a magic rune of fire. When the wielder of the weapon successfully strikes a foe in melee with the weapon, the wielder can discharge the rune as a swift action to deal 1d4+1 points of fire damage to the target. This damage isn’t multiplied on a critical hit. If the target has spell resistance, you attempt a caster level check (1d20 + caster level) against that spell resistance when the rune is discharged. If the rune is successfully resisted, the spell is dispelled; otherwise, the rune deals damage normally.

For every 2 caster levels beyond 3rd the caster possesses, the rune deals an additional 1d4+1 points of fire damage (2d4+2 at caster level 5th, 3d4+3 at 7th, and so on) to a maximum of 5d4+5 points of fire damage at caster level 11th.