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Occult Rituals


Fiendish Wrath

Source Plane-Hopper's Handbook pg. 13
School enchantment (compulsion) [emotion, mind-affecting]; Level alchemist 3, arcanist 4, bard 3, bloodrager 3, investigator 3, mesmerist 3, psychic 4, skald 3, sorcerer 4, summoner 3, summoner (unchained) 3, witch 4, wizard 4

Casting

Casting Time 1 standard action
Components V, S

Effect

Range medium (100 ft. + 10 ft./level)
Target one willing living creature per 3 levels, no two of which can be more than 30 ft. apart
Duration concentration + 1 round/level (D)
Saving Throw none; Spell Resistance yes

Description

Each affected creature flies into a combat frenzy. The target gains a +2 morale bonus to Strength and Constitution, and a +1 morale bonus on Will saves. If an affected creature strikes an enemy with two claw attacks or two unarmed strikes while in this frenzy, it can use the rend ability, dealing an additional amount of damage equal to its claw or unarmed strike damage plus 1-1/2 times its Strength bonus.