All Spells | Mythic | Custom Search | Definitions

Adept | Alchemist | Antipaladin | Arcanist | Bard | Bloodrager | Cleric | Druid | Hunter | Inquisitor | Investigator | Magus | Medium | Mesmerist | Occultist | Oracle | Paladin | Psychic | Ranger | Red Mantis Assassin | Sahir-Afiyun | Shaman | Skald | Sorcerer | Spiritualist | Summoner | Summoner (Unchained) | Warpriest | Witch | Wizard

Occult Rituals

Divine Pursuit

Source Ultimate Magic pg. 217
School transmutation; Level inquisitor 5


Casting Time 1 standard action
Components V, S


Range personal
Target you
Duration 1 minute/level; see text


Select one creature within 60 feet that you have damaged. If that creature has a burrow, climb, fly, or swim speed, you gain that form of movement for the duration of the spell at the same speed and maneuverability as the selected creature. If this gives you the burrow or swim speed, you can breathe while burrowing or swimming. If the creature moves 1,000 feet or more from you, the spell ends. If the creature has more than one of these types of movement, you select one from the types available to the creature.

Mythic Divine Pursuit

Source Mythic Adventures pg. 92
The speed of the movement form provided by the spell increases by 30 feet. This adjustment is treated as an enhancement bonus. You gain a bonus on Perception and Survival skill checks attempted against the selected creature. This is a sacred bonus if you’re good or a profane bonus if you’re evil; if you’re neutral, choose either the sacred or profane bonus.