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Detect Scrying

Source PRPG Core Rulebook pg. 268
School divination; Level arcanist 4, bard 4, inquisitor 4, medium 3, mesmerist 4, occultist 4, psychic 4, shaman 4, skald 4, sorcerer 4, spiritualist 4, witch 4, wizard 4

Casting

Casting Time 1 standard action
Components V, S, M (a piece of mirror and a miniature brass hearing trumpet)

Effect

Range 40 ft.
Area 40-ft.-radius emanation centered on you
Duration 24 hours
Saving Throw none; Spell Resistance no

Description

You immediately become aware of any attempt to observe you by means of a divination (scrying) spell or effect. The spell's area radiates from you and moves as you move. You know the location of every magical sensor within the spell's area.

If the scrying attempt originates within the area, you also know its location; otherwise, you and the scrier immediately make opposed caster level checks (1d20 + caster level). If you at least match the scrier's result, you get a visual image of the scrier and an accurate sense of his direction and distance from you.

Mythic Detect Scrying

Source Mythic Adventures pg. 90
This spell automatically gives you a visual image of the creature scrying you. If it’s using a non-mythic means of scrying, you also gain an accurate sense of its direction and distance from you. You automatically succeed at caster level checks to overcome nondetection or similar effects (other than mind blank) that block your ability to detect the creature.

If you learn the creature’s direction and distance with this spell, you can, as an immediate action, cast a mind-affecting spell through the scrying sensor to target the creature. This spell affects only the scrying creature, even if the spell normally affects an area or multiple targets. You must expend a number of uses of mythic power equal to the level of the spell you wish to cast against the creature.

Augmented (6th): If you expend two uses of mythic power, even mind blank doesn’t prevent you from detecting the scrying creature. If you teleport to the creature’s location within 1 minute, you arrive on target (with no chance of error) and bypass non-mythic effects that block teleportation. Alternatively, you can compel the creature to attempt to teleport to you within 1 minute (Will negates, DC equal to 10 plus double your tier). It must use its own means of teleportation to do so, but you guarantee it arrives on target and bypasses non-mythic effects that block teleportation to your location.