All Spells | Mythic | Custom Search | Definitions

Adept | Alchemist | Antipaladin | Arcanist | Bard | Bloodrager | Cleric | Druid | Hunter | Inquisitor | Investigator | Magus | Medium | Mesmerist | Occultist | Oracle | Paladin | Psychic | Ranger | Red Mantis Assassin | Sahir-Afiyun | Shaman | Skald | Sorcerer | Spiritualist | Summoner | Summoner (Unchained) | Warpriest | Witch | Wizard

Occult Rituals


Deep Slumber

Source PRPG Core Rulebook pg. 265
School enchantment (compulsion) [mind-affecting]; Level arcanist 3, bard 3, mesmerist 3, occultist 3, psychic 3, sahirafiyun 3, shaman 3, skald 3, sorcerer 3, witch 3, wizard 3

Casting

Casting Time 1 round
Components V, S, M (fine sand, rose petals, or a live cricket)

Effect

Range close (25 ft. + 5 ft./2 levels)
Area one or more living creatures within a 10-ft.-radius burst
Duration 1 min./level
Saving Throw Will negates; Spell Resistance yes

Description

This spell functions like sleep, except that it affects 10 HD of targets.

Mythic Deep Slumber

Source Mythic Adventures pg. 90
This spell works like mythic sleep, except that it affects up to 20 Hit Dice of creatures. Alternatively, you may target one creature rather than an area, increasing the duration to 1 hour per level.

Augmented (5th): If you expend two uses of mythic power, creatures affected by the spell can be awakened only by mythic effects. If you’re 5th tier and expend three uses of mythic power, the duration increases to 10 years per tier. If you’re 5th tier and expend four uses of mythic power, the spell has both augmented effects. Creatures sleeping for years because of this spell age and breathe as normal, but don’t need to eat or drink while the spell lasts.