|
Death Knell AuraSource Book of the Damned - Volume 3: Horsemen of the Apocalypse pg. 38 School necromancy [death, evil]; Level arcanist 4, cleric 4, inquisitor 4, oracle 4, sorcerer 4, warpriest 4, witch 4, wizard 4CastingCasting Time 1 standard action Components V, SEffectRange 20 ft. Area 20-ft.-radius emanation, centered on you Duration 1 round/level (D) Saving Throw Will negates; Spell Resistance yesDescriptionYou gain a shimmering gray aura that feeds on the souls of creatures who die within it. The aura sheds light as a candle. If a creature at –1 or fewer hit points is within the aura at the start of its turn, it must save or die, granting you the benefits of death knell. Death Knell Aura, GreaterSource Book of the Damned - Volume 3: Horsemen of the Apocalypse pg. 38 School necromancy [death, evil]; Level arcanist 6, cleric 6, inquisitor 6, oracle 6, sorcerer 6, warpriest 6, witch 6, wizard 6CastingCasting Time 1 standard action Components V, SEffectRange 20 ft. Area 20-ft.-radius emanation, centered on you Duration 1 round/level (D) Saving Throw Will negates; Spell Resistance yesDescriptionThis spell functions as death knell aura, except a dying creature in the area cannot stabilize on its own and automatically takes 1 point of bleed damage on its turn each round. An incorporeal undead or living spirit traveling outside the body (such as a person using astral projection or magic jar) within the aura at the start of its turn takes 1d8 points of damage.
|