| Source PRPG Core Rulebook pg. 263 Cure Moderate Wounds
School conjuration (healing); Level adept 2, alchemist 2, bard 2, cleric 2, druid 3, hunter 3, inquisitor 2, investigator 2, occultist 2, oracle 2, paladin 3, ranger 3, shaman 2, skald 2, spiritualist 2, warpriest 2, witch 2
 CastingCasting Time 1 standard actionComponents V, S
 EffectRange touchTarget creature touched
 Duration instantaneous
 Saving Throw Will half (harmless); Spell Resistance yes (harmless); see text
 DescriptionThis spell functions like cure light wounds, except that it cures 2d8 points of damage + 1 point per caster level (maximum +10).Mythic Cure Moderate WoundsSource Mythic Adventures pg. 89The damage cured increases to 4d8 points of damage + 2 points per caster level (maximum +20). The spell cures up to 2 points of ability damage if the target is a living creature. The target chooses what types of ability damage are cured.
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