All Spells | Mythic | Custom Search | Definitions

Adept | Alchemist | Antipaladin | Arcanist | Bard | Bloodrager | Cleric | Druid | Hunter | Inquisitor | Investigator | Magus | Medium | Mesmerist | Occultist | Oracle | Paladin | Psychic | Ranger | Red Mantis Assassin | Sahir-Afiyun | Shaman | Skald | Sorcerer | Spiritualist | Summoner | Summoner (Unchained) | Warpriest | Witch | Wizard

Occult Rituals


Cure Serious Wounds

Source PRPG Core Rulebook pg. 263
School conjuration (healing); Level adept 3, alchemist 3, bard 3, cleric 3, druid 4, hunter 4, inquisitor 3, investigator 3, occultist 3, oracle 3, paladin 4, ranger 4, shaman 3, skald 3, spiritualist 3, warpriest 3, witch 4

Casting

Casting Time 1 standard action
Components V, S

Effect

Range touch
Target creature touched
Duration instantaneous
Saving Throw Will half (harmless); Spell Resistance yes (harmless); see text

Description

This spell functions like cure light wounds, except that it cures 3d8 points of damage + 1 point per caster level (maximum +15).

Mythic Cure Serious Wounds

Source Mythic Adventures pg. 90
The damage cured increases to 6d8 points of damage + 2 points per caster level (maximum +30). The spell cures up to 3 points of ability damage if the target is a living creature. The target chooses what types of ability damage are cured.