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Occult Rituals


Cure Critical Wounds

Source PRPG Core Rulebook pg. 262
School conjuration (healing); Level adept 4, alchemist 4, bard 4, cleric 4, druid 5, hunter 5, inquisitor 4, investigator 4, occultist 4, oracle 4, shaman 4, skald 4, spiritualist 4, warpriest 4, witch 5

Casting

Casting Time 1 standard action
Components V, S

Effect

Range touch
Target creature touched
Duration instantaneous
Saving Throw Will half (harmless); Spell Resistance yes (harmless); see text

Description

This spell functions like cure light wounds, except that it cures 4d8 points of damage +1 point per caster level (maximum +20).

Mythic Cure Critical Wounds

Source Mythic Adventures pg. 89
The damage cured increases to 8d8 points of damage + 2 points per caster level (maximum +40). The spell cures up to 4 points of ability damage if the target is a living creature. The target chooses what types of ability damage are cured.