Continual FlameSource PRPG Core Rulebook pg. 260 School evocation [light]; Level adept 3, arcanist 2, cleric 3, inquisitor 3, occultist 2, oracle 3, psychic 3, sorcerer 2, warpriest 3, wizard 2CastingCasting Time 1 standard action Components V, S, M (ruby dust worth 50 gp)EffectRange touch Target object touched Effect magical, heatless flame Duration permanent Saving Throw none; Spell Resistance noDescriptionA flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effect looks like a regular flame, but it creates no heat and doesn't use oxygen. A continual flame can be covered and hidden but not smothered or quenched.
Light spells counter and dispel darkness spells of an equal or lower level.
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