Charitable ImpulseSource Chronicle of the Righteous pg. 50 School enchantment (compulsion) [mind-affecting]; Level arcanist 3, bard 2, cleric 3, oracle 3, skald 2, sorcerer 3, warpriest 3, witch 3, wizard 3CastingCasting Time 1 standard action
Components V, S, F/DF (a miniature collection plate)
EffectRange close (25 ft. + 5 ft./2 levels) Target one humanoid creature Duration 1 round/level
Saving Throw Will negates; Spell Resistance yes
DescriptionThis spell makes a creature more charitable, compelling it to aid
others rather than use violence. An affected creature practices
nonviolent combat behaviors according to the following list
of priorities, beginning with the first priority. The subject
continues to perform a priority until he can no longer fulfill its
demands (at which point he moves to the next priority) or until
the spell ends, whichever comes first.
1st Priority: Heal injured creatures within 30 feet, beginning
with the closest creatures and using whatever methods the
subject has at hand (including potions, spells, and so on).
2nd Priority: The subject gives his weapon away to the nearest
creature within 30 feet who will accept it. If no creature accepts
the weapon, the subject drops the weapon on the ground.
3rd Priority: Cast beneficial spells and/or use beneficial
magic items (including potions, wands, and so on) on creatures
within 30 feet, starting with the closest creatures.
4th Priority: The subject gives away his non-worn
possessions—the contents of a backpack or similar item count
as one item each, as does the container itself—to creatures
within 30 feet. If no creature accepts the items, the subject
drops the items on the ground.
5th Priority: The subject gives away his remaining
possessions (including his armor, boots, cloak, and so on) to
creatures within 30 feet. If no creature accepts the items, the
subject drops them on the ground.
If the subject fulfills all five priorities, the spell effect ends.
The subject cannot attack or take attacks of opportunity, but
can defend himself as normal. If the subject is attacked, the
spell’s effect immediately ends.
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