Chameleon StrideSource Advanced Player's Guide pg. 210 School illusion (glamer); Level hunter 2, ranger 2CastingCasting Time 1 standard action Components V, S, DFEffectRange personal Target you Duration 1 minute/levelDescriptionYou fade into the background, and while you are not truly invisible, you are hard to pinpoint due to your translucent state. While under the effects of this spell, you gain a +4 bonus on Stealth checks and have concealment from creatures more than 5 feet away (attacks have a 20% miss chance). Chameleon Stride, GreaterSource Advanced Class Guide pg. 177 School illusion (glamer); Level hunter 3, ranger 3CastingCasting Time 1 standard action Components V, S, DFEffectRange 5 ft. Area allies in a 10-ft.-radius emanation centered on you Duration 1 minute/level (see text)DescriptionThis spell functions as chameleon stride (Pathfinder RPG Advanced Player’s Guide 210), except it confers its bonuses upon all allies within 10 feet of you at the time the spell is cast. Those affected by this spell are able to see each other and themselves as if they were unaffected by the spell. If an affected creature moves out of the area, it loses the benefit of the spell. Creatures that move into the area after the spell is cast do not gain its benefit.
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