Celestial HealingSource Arcane Anthology pg. 13 School conjuration (healing) [good]; Level arcanist 1, bloodrager 1, cleric 1, magus 1, oracle 1, sorcerer 1, summoner 1, warpriest 1, witch 1, wizard 1CastingCasting Time 1 round Components V, S, M (1 drop of blood from a good outsider or 1 dose of holy water)EffectRange touch Target creature touched Duration 1 round/2 levels Saving Throw Will negates (harmless); Spell Resistance yes (harmless)DescriptionYou anoint a wounded creature with the blood of an outsider with the good subtype (such as an angel) or holy water, giving it fast healing 1. The target radiates the aura of a good creature for the duration of the spell and can sense the righteousness of the magic, though this has no long-term effect on the target’s alignment. If the target has its own evil aura, this is not suppressed by celestial healing, and can also be detected normally.
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