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Battle Trance

Source Advanced Race Guide pg. 58
School enchantment (compulsion) [emotion, mind-affecting]; Level alchemist 3, antipaladin 3, cleric 4, hunter 3, inquisitor 3, investigator 3, oracle 4, ranger 3, warpriest 4, witch 4 (half-orc)

Casting

Casting Time 1 standard action
Components V, S

Effect

Range personal
Target you
Duration 1 minute/level

Description

You are transformed into a single-minded force of destruction. You gain the ferocity monster special ability, a number of temporary hit points equal to 1d6 + your caster level (maximum +10), and a +4 morale bonus on saving throws against mind-affecting effects. You cannot use the withdraw action or willingly move away from a creature that has attacked you.

When you use this spell, you immediately take 4 points of Intelligence damage. You must make a DC 20 concentration check to cast spells, and all other concentration checks to cast spells have a –5 penalty.

Mythic Battle Trance

Source Mythic Adventures pg. 85
The number of temporary hit points you gain increases to 2d6 + your caster level (maximum +10) + your tier. The morale bonus on saving throws against mind-affecting effects increases to +6.

Augmented (5th): If you expend two uses of mythic power, you gain a +4 morale bonus to Strength, immunity to nonmythic mind-affecting effects, and DR 5/epic.