All Spells | Mythic | Custom Search | Definitions

Adept | Alchemist | Antipaladin | Arcanist | Bard | Bloodrager | Cleric | Druid | Hunter | Inquisitor | Investigator | Magus | Medium | Mesmerist | Occultist | Oracle | Paladin | Psychic | Ranger | Red Mantis Assassin | Sahir-Afiyun | Shaman | Skald | Sorcerer | Spiritualist | Summoner | Summoner (Unchained) | Warpriest | Witch | Wizard

Occult Rituals


Aura of Cannibalism

Source Monster Codex pg. 9
School necromancy [evil]; Level arcanist 3, cleric 3, oracle 3, sorcerer 3, warpriest 3, witch 3, wizard 3

Casting

Casting Time 1 standard action
Components V, S, M (a piece of flesh from another creature of your species)

Effect

Range personal
Area 20-ft.-radius emanation centered on you
Duration 1 minute/level (D)
Saving Throw Fortitude negates; Spell Resistance yes

Description

You emanate an aura that saps the strength of others of your kind and channels their energy into you. Each round that a creature starts its turn in the spell’s area and shares both your creature type and at least one subtype you possess (if any), that creature must succeed at a Fortitude save or take 1d4 points of damage. You gain a number of temporary hit points equal to the amount of damage you deal with this spell (maximum 10 + your caster level). These temporary hit points go away when the spell ends.

As long as you have at least 5 temporary hit points while this spell is in effect, you gain a +1 competence bonus on attack rolls, saving throws, and skill checks. If you have 15 or more temporary hit points, this competence bonus increases to +2.