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Occult Rituals


Occult Rituals

It’s a common belief that only those initiated in the rites and practices of arcane, divine, or psychic magic can cast spells, but this is not strictly true. Hidden within dusty libraries and amid the ramblings of lunatics lie the mysteries of another form of spellcasting—occult ritual magic. These spells are rare, coveted by both those eager to gain their power and those wishing to hide their existence. Most traditional spellcasters consider these rituals dangerous and uncontrollable, something to be avoided or used as a last resort. They fear the power these ceremonies grant to the uninitiated, as the rituals allow those with only a glimmering of understanding the ability to interact with the underlying fabric of magic.

While anyone can attempt to cast occult rituals, the process is fraught with peril. The strange and intricate incantations are often challenging to perform with precision, and failure can weaken the casters or even unleash horrors upon the world. Even when successfully performed, each occult ritual has a price—a backlash that affects at least the caster leading the ritual, and often those assisting in its performance.
Click here for the full rules on Occult Rituals.

Opening the Third Eye

Source Occult Adventures pg. 212
School transmutation; Level 5
Casting Time 50 minutes
Components V, S, M (incense), SC (up to 12)
Skill Checks Knowledge (arcana) DC 34, 3 successes; Knowledge (planes) DC 34, 1 success; Perception DC 34, 1 success
Range touch
Target primary and secondary casters
Duration 1 day (D)
Saving Throw Fortitude negates (harmless); SR yes (harmless)
Backlash All casters take 2d6 points of damage.
Failure All casters gain a temporary negative level (DC = 16 + primary caster’s Charisma bonus to remove after the first day), and the primary caster is afflicted with a more potent version of the mindfire disease (DC 17; 2 saves; 1d4 Int; 1/day).

Effect

Through a ceremony of meditation and recitation, the casters of this ritual become psychically attuned. Casters who don’t have levels in an occult class gain the following benefits.
  • Each caster can choose one knack from the psychic class’s spell list and an additional knack for every 5 character levels that caster possesses (to a maximum of 5 knacks at 20th level). The casters can cast these knacks at will.
  • If a caster is trained in a skill with an occult skill unlock, she can use that skill’s occult unlock.

    Casters who do have levels in an occult base class gain the following benefits.
  • If a caster is trained in a skill with an occult skill unlock, she gains a +4 insight bonus on checks with that skill when using its occult skill unlock.
  • If a caster is untrained in a skill with an occult skill unlock, she can still use that skill’s occult unlock.
Each of the ritual’s casters can choose to dismiss this ritual’s effects for themselves individually.