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Occult Rituals


Occult Rituals

It’s a common belief that only those initiated in the rites and practices of arcane, divine, or psychic magic can cast spells, but this is not strictly true. Hidden within dusty libraries and amid the ramblings of lunatics lie the mysteries of another form of spellcasting—occult ritual magic. These spells are rare, coveted by both those eager to gain their power and those wishing to hide their existence. Most traditional spellcasters consider these rituals dangerous and uncontrollable, something to be avoided or used as a last resort. They fear the power these ceremonies grant to the uninitiated, as the rituals allow those with only a glimmering of understanding the ability to interact with the underlying fabric of magic.

While anyone can attempt to cast occult rituals, the process is fraught with peril. The strange and intricate incantations are often challenging to perform with precision, and failure can weaken the casters or even unleash horrors upon the world. Even when successfully performed, each occult ritual has a price—a backlash that affects at least the caster leading the ritual, and often those assisting in its performance.
Click here for the full rules on Occult Rituals.

Invert Giant

Source Pathfinder #136: Temple of the Peacock Spirit pg. 77
School transmutation; Level 5
Casting Time 50 minutes
Components V, S, SC (up to the Intelligence modifier of the primary caster)
Skill Checks Heal DC 29, 2 successes; Knowledge (arcana) DC 29, 3 successes
Range close
Target one helpless, living giant
Duration instantaneous; see text
Saving Throw Fortitude negates; SR no
Backlash The primary caster takes 1d4 points of Constitution damage and becomes fatigued.
Failure All casters gain 1 permanent negative level, are exhausted, and cannot recover from this exhaustion until the negative level is removed. Additionally, the target is no longer helpless, automatically breaking free from whatever physical or magical constraints bind it, if any.

Effect

As the primary caster traces warped runes in the air, this ritual twists and reshapes the target giant with arcane energies and etches runes into the giant’s flesh. This agonizing process deals the giant 1d6 points of damage per character level of the primary caster. Upon completion of the ritual, the giant must succeed at Fortitude save or be transformed into an inverted giant. If the giant succeeds at the save, it takes a cumulative –2 penalty on its Fortitude saves against this ritual for the next week.