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Occult Rituals

Occult Rituals

It’s a common belief that only those initiated in the rites and practices of arcane, divine, or psychic magic can cast spells, but this is not strictly true. Hidden within dusty libraries and amid the ramblings of lunatics lie the mysteries of another form of spellcasting—occult ritual magic. These spells are rare, coveted by both those eager to gain their power and those wishing to hide their existence. Most traditional spellcasters consider these rituals dangerous and uncontrollable, something to be avoided or used as a last resort. They fear the power these ceremonies grant to the uninitiated, as the rituals allow those with only a glimmering of understanding the ability to interact with the underlying fabric of magic.

While anyone can attempt to cast occult rituals, the process is fraught with peril. The strange and intricate incantations are often challenging to perform with precision, and failure can weaken the casters or even unleash horrors upon the world. Even when successfully performed, each occult ritual has a price—a backlash that affects at least the caster leading the ritual, and often those assisting in its performance.
Click here for the full rules on Occult Rituals.

Harvest Bounty Festival

Source Distant Shores pg. 52
School transmutation; Level 8
Casting Time 24 hours
Components V, S, M (a feast capable of feeding at least 1,000 people), F (ceremonial sickle worth at least 500 gp), SC (up to 100)
Skill Checks Perform (oratory) DC 33, 2 successes; Knowledge (nature) DC 33, 3 successes; Profession (cook) DC 33, 3 successes
Range touch
Target one creature
Duration 30 days; see text
Saving Throw Will negates (harmless); SR no
Backlash The primary caster is sickened for 1d4 days.
Failure The casters are nauseated for 24 hours.


At the completion of this ritual, one of the casters is selected as the target for the effect. The selected caster gains the ability to cast commune with nature as a spell-like ability once over the course of the next 30 days, and the ability to cast plant growth (enrichment only) five times over the course of the next 30 days. The caster level for these effects is equal to the character level of the primary caster. In addition, all casters who celebrate the festival gain a +1 morale bonus on Diplomacy checks for 48 hours.