All Spells | Mythic | Custom Search | Definitions

Adept | Alchemist | Antipaladin | Arcanist | Bard | Bloodrager | Cleric | Druid | Hunter | Inquisitor | Investigator | Magus | Medium | Mesmerist | Occultist | Oracle | Paladin | Psychic | Ranger | Red Mantis Assassin | Sahir-Afiyun | Shaman | Skald | Sorcerer | Spiritualist | Summoner | Summoner (Unchained) | Warpriest | Witch | Wizard

Occult Rituals

Occult Rituals

It’s a common belief that only those initiated in the rites and practices of arcane, divine, or psychic magic can cast spells, but this is not strictly true. Hidden within dusty libraries and amid the ramblings of lunatics lie the mysteries of another form of spellcasting—occult ritual magic. These spells are rare, coveted by both those eager to gain their power and those wishing to hide their existence. Most traditional spellcasters consider these rituals dangerous and uncontrollable, something to be avoided or used as a last resort. They fear the power these ceremonies grant to the uninitiated, as the rituals allow those with only a glimmering of understanding the ability to interact with the underlying fabric of magic.

While anyone can attempt to cast occult rituals, the process is fraught with peril. The strange and intricate incantations are often challenging to perform with precision, and failure can weaken the casters or even unleash horrors upon the world. Even when successfully performed, each occult ritual has a price—a backlash that affects at least the caster leading the ritual, and often those assisting in its performance.
Click here for the full rules on Occult Rituals.

Festival of Flowers

Source Distant Shores pg. 52
School divination; Level 4
Casting Time 12 hours
Components V, S, M (100 lbs. of flowers per caster, a feast consisting of 1,000 gp worth of food and drink), F (set of 7 silver cups worth a total of 1,500 gp), SC (7)
Skill Checks Knowledge (nature) DC 30, 1 success; Perform (dance) DC 30, 1 success; Perform (sing) DC 30, 2 successes
Range touch
Target primary caster and secondary casters
Duration 3 months or until discharged
Saving Throw Will negates (harmless); SR no
Backlash The next time the casters attempt a check, they must roll twice and take the worse result.
Failure All casters receive a –1 luck penalty on saving throws for 1 year.


The ritual takes place from sunrise to sunset, and involves the performance of dozens of traditional songs and dances. At the completion of the ritual, the Seven Petals drink a special brew made from herbs and fungus from seven silver cups.

The primary and secondary casters gain a +1 luck bonus on all saving throws for 3 months following the ritual. At any point during this time, a caster can roll twice for a single saving throw and take the higher result, but once this reroll is used, the luck bonus ends.