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Occult Rituals

Occult Rituals

It’s a common belief that only those initiated in the rites and practices of arcane, divine, or psychic magic can cast spells, but this is not strictly true. Hidden within dusty libraries and amid the ramblings of lunatics lie the mysteries of another form of spellcasting—occult ritual magic. These spells are rare, coveted by both those eager to gain their power and those wishing to hide their existence. Most traditional spellcasters consider these rituals dangerous and uncontrollable, something to be avoided or used as a last resort. They fear the power these ceremonies grant to the uninitiated, as the rituals allow those with only a glimmering of understanding the ability to interact with the underlying fabric of magic.

While anyone can attempt to cast occult rituals, the process is fraught with peril. The strange and intricate incantations are often challenging to perform with precision, and failure can weaken the casters or even unleash horrors upon the world. Even when successfully performed, each occult ritual has a price—a backlash that affects at least the caster leading the ritual, and often those assisting in its performance.
Click here for the full rules on Occult Rituals.

Eternal Apotheosis

Source Occult Realms pg. 55
School necromancy [evil]; Level 9
Casting Time 9 hours
Components V, S, M (incense made from ground-up bits of undead creatures), F (phylactery worth at least 120,000 gp), SC (at least 1, up to 21; see text)
Skill Checks Knowledge (arcana) DC 34, 3 successes; Knowledge (religion) DC 34, 3 successes; Spellcraft DC 34, 3 successes
Range primary caster
Duration instantaneous; see text
Saving Throw none; SR no
Backlash All secondary casters take 20d6 points of damage. Those slain are reduced to dust.
Failure The primary caster becomes a forsaken lich, doomed to inevitable destruction in 1d10 days.


The primary caster must begin this incantation at dusk. The ritual must be performed in a place of significance to the caster and is typically the site where she began her descent into evil, or a site where she committed a great atrocity. Unlike other occult rituals, the secondary casters are simply fodder for the necromantic energies unleashed by the aspiring lich; they do not contribute to the ritual beyond taking the damage of the ritual’s backlash. Unlike with normal occult rituals, these secondary casters do not need to be willing participants, but they do need to be within close range (25 feet + 2 feet per character level of the primary caster) of the primary caster for the duration of the ritual. For every seven secondary casters, the ritual’s level is reduced by 1 (to a minimum of 6th level), the casting time is reduced by 1 hour, and the number of skill checks required decreases by one. When reducing the ritual’s level in this manner, the primary caster can choose which check or checks are eliminated. The primary caster also receives a +1 bonus on the required skill checks for every four secondary casters, as normal.

Casting this ritual funnels raw and very painful necromantic energy through the primary caster, possibly eviscerating all of the secondary casters in the process. Successful completion of the ritual allows the primary caster to transfer her soul into the phylactery, forever sealing it within the magical receptacle and turning her into a full-fledged lich.