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Occult Rituals


Occult Rituals

It’s a common belief that only those initiated in the rites and practices of arcane, divine, or psychic magic can cast spells, but this is not strictly true. Hidden within dusty libraries and amid the ramblings of lunatics lie the mysteries of another form of spellcasting—occult ritual magic. These spells are rare, coveted by both those eager to gain their power and those wishing to hide their existence. Most traditional spellcasters consider these rituals dangerous and uncontrollable, something to be avoided or used as a last resort. They fear the power these ceremonies grant to the uninitiated, as the rituals allow those with only a glimmering of understanding the ability to interact with the underlying fabric of magic.

While anyone can attempt to cast occult rituals, the process is fraught with peril. The strange and intricate incantations are often challenging to perform with precision, and failure can weaken the casters or even unleash horrors upon the world. Even when successfully performed, each occult ritual has a price—a backlash that affects at least the caster leading the ritual, and often those assisting in its performance.
Click here for the full rules on Occult Rituals.

Chadao Benediction

Source Heroes of the High Court pg. 19
School transmutation; Level 4
Casting Time 40 minutes
Components V, S, M (enough green tea leaves of exceptional quality to brew a pot of tea), F (a tea ceremony set worth at least 150 gp), SC (at least 1 and up to 4)
Skill Checks Diplomacy DC 30, 2 successes; Knowledge (nobility) DC 30, 2 successes
Range touch
Duration 24 hours; see text
Saving Throw none; SR no
Backlash The primary caster takes a –4 penalty to Strength and Dexterity for 24 hours.
Failure All casters can’t benefit from morale bonuses for 1 week.

Effect

The primary caster brews a pot of tea and serves it to the secondary casters in a formal ceremony. Everything, from the amount poured into each cup to the tea’s temperature, must be precise. During this time, the casters can either remain silent or speak politely to one another, but never of anything crude. If the tea ceremony is interrupted in any way, the ritual fails, no matter how many successes the casters have accrued. When the casters have finished drinking the tea and successfully completed the ritual, they are filled with a sense of serenity. Each caster receives a +4 morale bonus on saving throws against fear effects for the next 24 hours.

Any caster can dismiss the ritual’s effect for herself as an immediate action and gain one of the following benefits.
  • The caster gains 2d10+4 temporary hit points that last for 4 hours.
  • The caster is immediately cured of a single poison affecting her.
  • The caster can reroll a failed Will saving throw, taking the better result. If this saving throw is against a fear effect, the caster still gains the +4 morale bonus on the reroll.
  • The caster can cast a single spell of 3rd level or lower as if it were a silent and still spell.