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House Spirit

Source Pathfinder #67: The Snows of Summer pg. 86
These sometimes-helpful fey creatures bind themselves to rural families and live among them. Some bear a resemblance to the family’s ancestors, a similarity that grows more obvious the longer they are in the family’s service. House spirits use their compression ability and invisibility to stay out of the sight of those they live among.

House Spirit

Source Bestiary 5 pg. 140
These sometimes-helpful fey creatures known as house spirits bind themselves to rural families and live among them. Some bear a resemblance to the family’s ancestors, a similarity that grows more obvious the longer they remain in the family’s service. House spirits use their compression ability and invisibility to stay out of the sight of those among whom they live.

Creatures in "House Spirit" Category

NameCR
Domovoi3
Dvorovoi4
Ovinnik2

House Spirit, Ovinnik

Covered in sleek black fur, this vaguely feline humanoid holds flickering flames in its clawed hand.

Ovinnik CR 2

Source Bestiary 5 pg. 143, Pathfinder #67: The Snows of Summer pg. 87
XP 600
CN Tiny fey
Init +3; Senses darkvision 60 ft., low-light vision, scent; Perception +9

Defense

AC 17, touch 15, flat-footed 14 (+3 Dex, +2 natural, +2 size)
hp 22 (4d6+8)
Fort +3, Ref +7, Will +6
DR 2/cold iron; Resist fire 5

Offense

Speed 30 ft., climb 20 ft.
Melee 2 claws +7 (1d3+1)
Special Attacks luck touch, sneak attack +1d6
Spell-Like Abilities (CL 4th; concentration +7)
At will—daze (DC 13), produce flame
1/month—divination

Statistics

Str 12, Dex 17, Con 15, Int 9, Wis 14, Cha 16
Base Atk +2; CMB +3; CMD 14
Feats Go Unnoticed, Weapon Finesse
Skills Acrobatics +8, Climb +11, Escape Artist +10, Intimidate +5, Knowledge (local) +4, Knowledge (nature) +4, Perception +9, Stealth +18
Languages Common, Sylvan
SQ compression

Ecology

Environment any land
Organization solitary
Treasure none

Special Abilities

Luck Touch (Su) With a claw attack or touch attack, an ovinnik can alter a creature’s luck. If the target fails a DC 14 Will save, it either gains a +4 bonus or takes a –4 penalty (the ovinnik’s choice) on its next three d20 rolls. The target can choose to automatically fail the saving throw, but must choose before it knows whether the touch will be beneficial or harmful. The save DC is Charisma-based.

Description

Ovinniks make their homes in granaries and drying houses. These thin, sleek, black-furred humanoids stand only a foot high. Their eyes and features seem catlike, but they bark like dogs to scare away thieves. No one knows why an ovinnik chooses to take up residence in a particular farm’s threshing house, and few would call on them willingly. A wise farmer placates resident ovinniks with frequent gifts of warm milk, pancakes, or dead roosters. By tradition, before the new year, farmers and their families go to the granary to learn their fates for the future. The ovinnik touches each of them in turn. If the ovinnik’s touch is warm, the person will have good luck; if cold, she will suffer terrible misfortune in the days ahead.