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Fleshwarp , Irnakurse

Half crawling, half assaulting the earth, a mad-eyed amalgamation of deformed limbs, misplaced features, and jutting bone shards pulls itself forward amid a nauseating cacophony of slapping flesh and overworked digestive organs. All the characteristics of a humanoid project from the thing’s quivering trunk, but each feature is malformed, worked into a shape of absolute grotesqueness, and set above a wave of muscular tendrils. Its smashed, stretched visage rising to ponder something only it can see, a crazed glimmer lights in its uneven eyes and, letting the fanged gash that serves as its mouth fall open, the abomination looses a terrible gurgling scream.

Irnakurse CR 9

Source Pathfinder #16: Endless Night pg. 86
Usually CE Large aberration
Init +7; Senses darkvision 60 ft.; Listen +9, Spot +8


AC 23, touch 12, flat-footed 20 (+3 Dex, +11 natural, -1 size)
hp 105 (10d8+60)
Fort +9, Ref +8, Will +9


Speed 10 ft.
Melee 4 tentacles +13 (1d6+7 plus mind lash) and bite +8 (1d8+3)
Space 10 ft., Reach 10 ft. (15 ft. with tentacles)
Special Attacks rend, soul scream


Str 24, Dex 17, Con 22, Int 6, Wis 14, Cha 18
Base Atk +7; Grapple +18
Feats Combat Reflexes, Deflect ArrowsB, Improved Initiative, Lightning Reflexes
Skills Listen +9, Spot +8
Languages Elven (cannot speak)


Environment underground
Organization solitary
Treasure none
Advancement 11-18 HD (Large), 19-26 HD (Huge)

Special Abilities

Mind Lash (Su) Those struck by an irnakurse are overwhelmed with corrupted images of a ruined life and dark emotions. Any non-evil creature hit by an irnakurse’s tentacle must make a DC 19 Will save or be stunned for 1 round. Creatures that successfully save cannot be affected by the same irnakurse’s mind lash for 24 hours. The save DC is Charisma-based.

Rend (Ex) If an irnakurse hits with two or more tentacle attacks, it latches onto the opponent’s body and tears the flesh. The damage this rend deals increases depending on the number of tentacles attacks that hit a single opponent. Two tentacles automatically deal an additional 2d6+10 points of damage, while three deal 3d6+10 points of damage, and four deal 4d6+10 points of damage.

Soul Scream (Su) Capable of channeling all of its rage and terror into a single unnatural noise, an irnakurse can unleash a sound of alien horror. Any non-evil creature within 30 feet of a screaming irnakurse must make a DC 19 Will save or take 1d4 points of Wisdom drain. Once it begins screaming, an irnakurse can continue for 6 rounds but cannot scream again for 5 minutes afterward. The save DC is Charisma-based.


Irnakurse, meaning “perfect ones” in the Elven language, represent the sum outpouring of drow hatred for their surface world brethren. Not just mockeries of the dark elves’ one-time kin, these brainwashed, rage-filled abominations are the result of elves subjected to fleshwarping—and were the drow to have their way, embodiments of the elven race’s future. More than just perverted and transformed, each irnakurse suffers long under the knife of the dark elves’ most practiced pain givers, until both body and mind lie in complete ruin. When the weeks-long torture and transformation process completes, what was once elf emerges as a shrieking mockery of its lost grace, a horror of reworked flesh and broken bones, a “perfect” elf to the drow but a sin against life to all others.

Although no two irnakurse appear exactly the same— drow torturers taking profane pride in sculpting their elven victims into unique masterpieces of agony—most share similar features. The overall effect is something like a ravenously hungry tumor or a flesh golem created by a bind madman. Yet, as perverse as the creatures appear, only the cruelest souls can’t pity them, for within their crazed eyes hides a glimmer of confusion and pain, and in their constant screams rings the sound of absolute horror.

Irnakurse usually stand between 8 and 9 feet tall and weigh upward of 300 pounds. Through the process of fleshwarping, the elven victim’s body undergoes explosive swelling and cancerous growth, easily doubling their previous mass. The drow delight in this growth, as the new flesh proves soft and sensitive—easily reshaped, and more to hurt.

Creatures in "Fleshwarp " Category