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Ghonhatine

Even hunched and creeping upon all fours, this reptilian behemoth towers over ten feet tall. Thick scales straining over overdeveloped muscles, the thing looks like a remnant from a primeval epoch, its jaw underslung and filled with protruding teeth while a spiked crest runs from its low forehead down its bent back and out to the tip of its powerful tail. Raising its heavy head, the brute’s nostrils flare wide and—blank white eyes narrowing—it shudders with a deep, reptilian sound, a noise somewhere between a growl and a hiss.

Ghonhatine CR 10

Source Pathfinder #16: Endless Night pg. 84, Bestiary 4 pg. 102
Always CE Large aberration
Init -2; Senses darkvision 60 ft., scent; Listen +2, Spot +2

Defense

AC 24, touch 7, flat-footed 24 (-2 Dex, +17 natural, -1 size)
hp 150 (12d8+96)
Fort +12, Ref +2, Will +6
Immune critical hits, disease, poison

Offense

Speed 40 ft.
Melee 2 claws +16 (1d6+8) and bite +14 (2d6+4) and tail slam +14 (1d8+4)
Ranged regurgitate +6 (2d6 plus disease)
Space 10 ft., Reach 10 ft. (15 ft. with tail)
Special Attacks feed, disease, powerful stench

Statistics

Str 27, Dex 7, Con 26, Int 4, Wis 7, Cha 8
Base Atk +9; Grapple +21
Feats Awesome Blow, Cleave, Improved Bull Rush, Multiattack, Power Attack, TrackB
Skills Climb +12, Hide +0 (+4 underground), Listen +2, Spot +2, Survival +6 (+10 using scent); Racial Modifiers +6 Hide (+10 in rocky or underground settings), +4 Climb, +4 Survival when tracking by scent
Languages Draconic

Ecology

Environment underground
Organization solitary or squad (2-8)
Treasure none
Advancement 13-18 HD (Large), 19-26 HD (Huge)
Level Adjustment +6

Special Abilities

Disease filth fever—regurgitate, Fortitude DC 24, incubation period 1d3 days, damage 1d3 Dex and 1d3 Con. The save DC is Constitution-based.

Feed (Su) Insatiable predators, ghonhatines are invigorated immediately after feeding. By spending a round devouring the body of a dead or unconscious creature, a ghonhatine gains 1d8+8 temporary hit points and a +2 bonus on attack and damage rolls for 8 rounds. The bonus to hit points and duration of this effect are Constitution-based.

Powerful Stench (Ex) When a ghonhatine is enraged, it secretes a tarry, musk-like chemical similar to that of troglodytes, but much more offensive. Any living creature (except other ghonhatines) within 10 feet must succeed on a DC 24 Fortitude save or be nauseated for as long as it remains within the affected area and for 1d4 rounds afterward. Creatures that successfully save are sickened for as long as they remain in the area. A creature that successfully saves cannot be affected again by the same ghonhatine’s stench for 24 hours. A delay poison or neutralize poison spell removes either condition from one creature. Creatures that have immunity to poison are unaffected, and creatures resistant to poison receive their normal bonus on their saving throws. The save DC is Constitution-based.

Regurgitate (Ex) A ghonhatine can expel the reeking, tightly compacted contents of its stomach with great force. This powerful vomit is treated as a ranged attack with a splash weapon, has a range increment of 20 feet, and deals 2d6 points of damage to the target and splashes all adjacent creatures. In addition to taking damage, targets directly hit by a ghonhatine’s regurgitation must make two DC 24 Fortitude saves, the first to resist contracting filth fever, the second to avoid being nauseated for 10 rounds. A nauseated creature can end its nausea early by dousing itself in at least a gallon of water. All creatures adjacent to the target must also make DC 24 Fortitude saves to avoid being sickened for 10 rounds. Once a ghonhatine uses this ability it cannot use it again until it feeds. The save DCs are Constitution-based.

Description

The barbaric result of troglodytes forced to undergo the torture of drow fleshwarping, ghonhatines rank among the most useful and feared slaves of the dark elven legions. Like throwbacks to what troglodytes might have been in some savage prehistory, the towering brutes possess overdeveloped musculature and armor, making them both useful laborers and terrors of the battlefield. The already primitive troglodyte intelligence suffers in the fleshwarping process, though, making the beasts exceedingly simple-minded. What they lack in intelligence, though, they make up for with ravenous hunger, which the drow readily channel toward their enemies.

Ghonhatines stand between 10 and 12 feet tall, though their hunched posture makes most appear closer to 8 feet. Possessing dense, muscular frames beneath thick reptilian armor, even the most malnourished ghonhatine weighs upward of 5,000 pounds. Their partially prehensile tails are also thick with muscle and stretch as long as 14 feet.