Source Bestiary 6 pg. 290, Pathfinder RPG Bestiary pg. 298, Bestiary 2 pg. 294, Bestiary 3 pg. 292, Bestiary 4 pg. 290, Bestiary 5 pg. 290 A creature with this ability causes wounds that continue to bleed, dealing additional damage each round at the start of the affected creature’s turn. This bleeding can be stopped with a successful DC 15 Heal skill check or through the application of any magical healing. The amount of damage each round is specified in the creature’s entry.
Format: bleed (2d6) Location: Special Attacks and individual attacks.
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