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Families | Templates | Types | Subtypes | Universal Monster Rules


Monster Templates

Wizard (CR +1 +2 or +3)

Monster Codex pg. 249
Acquired/Inherited Template Acquired
Simple Template Yes
Usable with Summons No

A wizard creature is skilled in the ways of arcane magic, and its spellcasting ability is unmatched. Beyond casting damaging spells, a wizard creature can call upon mighty forces to serve the will of the creature and its allies. Select a wizard creature's arcane school when the template is added. A wizard creature's CR increases by 2 if the creature has 7 or more HD, and it increases by 3 if the creature has 13 or more HD.

Quick Rules: +2 on all rolls based on Int; gains the arcane school abilities† of its chosen school (using its HD – 2 as its wizard level to determine the effect and DC [minimum 1]); can cast a small number of wizard spells (see the Cleric, Druid, and Wizard Spell Slots table on page 251) using its HD as its CL; can designate one item as its arcane bond and use that item to cast any one spell it knows once per day.

Rebuild Rules: Special Attacks arcane bond†, arcane school abilities† (using its HD – 2 as its wizard level to determine the effect and DC [minimum 1]); Wizard Spells can cast a small number of wizard spells (see the Cleric, Druid, and Wizard Spell Slots table on page 251) using its HD as its CL; Ability Scores +4 Intelligence.Cleric, Druid, and Wizard Spells Slots
HD0123456789
1-321
4-6221
7-9221
10-12221
13-15221
16-18221
19-21221
22-24221
25+221