Sorcerer (CR +1, +2 or +3)Monster Codex pg. 248 Acquired/Inherited Template Acquired Simple Template Yes Usable with Summons No
Sorcerer creatures can use a variety of powerful spells and abilities to devastate their foes. Select a sorcerer creature's bloodline when the template is added. A sorcerer creature's CR increases by 2 if the creature has 8 or more HD, and it increases by 3 if the creature has 14 or more HD.
Quick Rules: +2 on all rolls based on Cha; gains the bloodline arcana† and bloodline powers† of its chosen bloodline (using its HD – 2 as its sorcerer level to determine the effect and DC [minimum 1]); can cast a small number of sorcerer spells (see the Sorcerer Spells Known table below) using its HD as its CL and gaining two spell slots for every level of spells known.
Rebuild Rules: Special Attacks bloodline arcana†, bloodline powers† (using its HD – 2 as its sorcerer level to determine the effect and DC [minimum 1]); Sorcerer Spells can cast a small number of sorcerer spells (see the Sorcerer Spells Known table below) using its HD as its CL and gaining two spell slots for every spell level known; Ability Scores +4 Charisma.Sorcerer Spells KnownHD | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 1-4 | 2 | 1 | — | — | — | — | — | — | — | — | 5-7 | 2 | 2 | 1 | — | — | — | — | — | — | — | 8-10 | ‡ | 2 | 2 | 1 | — | — | — | — | — | — | 11-13 | ‡ | ‡ | 2 | 2 | 1 | — | — | — | — | — | 14--16 | ‡ | ‡ | ‡ | 2 | 2 | 1 | — | — | — | — | 17-19 | ‡ | ‡ | ‡ | ‡ | 2 | 2 | 1 | — | — | — | 20-22 | ‡ | ‡ | ‡ | ‡ | ‡ | 2 | 2 | 1 | — | — | 23-25 | ‡ | ‡ | ‡ | ‡ | ‡ | ‡ | 2 | 2 | 1 | — | 26+ | ‡ | ‡ | ‡ | ‡ | ‡ | ‡ | ‡ | 2 | 2 | 1 |
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