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Monster Templates

Sorcerer (CR +1, +2 or +3)

Monster Codex pg. 248
Acquired/Inherited Template Acquired
Simple Template Yes
Usable with Summons No

Sorcerer creatures can use a variety of powerful spells and abilities to devastate their foes. Select a sorcerer creature's bloodline when the template is added. A sorcerer creature's CR increases by 2 if the creature has 8 or more HD, and it increases by 3 if the creature has 14 or more HD.

Quick Rules: +2 on all rolls based on Cha; gains the bloodline arcana† and bloodline powers† of its chosen bloodline (using its HD – 2 as its sorcerer level to determine the effect and DC [minimum 1]); can cast a small number of sorcerer spells (see the Sorcerer Spells Known table below) using its HD as its CL and gaining two spell slots for every level of spells known.

Rebuild Rules: Special Attacks bloodline arcana†, bloodline powers† (using its HD – 2 as its sorcerer level to determine the effect and DC [minimum 1]); Sorcerer Spells can cast a small number of sorcerer spells (see the Sorcerer Spells Known table below) using its HD as its CL and gaining two spell slots for every spell level known; Ability Scores +4 Charisma.Sorcerer Spells Known
HD0123456789
1-421
5-7221
8-10221
11-13221
14--16221
17-19221
20-22221
23-25221
26+221