Ranger (CR +1 or +2)Monster Codex pg. 248 Acquired/Inherited Template Acquired Simple Template Yes Usable with Summons No
A ranger creature gains a favored enemy. It also gains a basic combat style, tracking, and some defensive abilities. A ranger creature's CR increases by 2 if the creature has 10 or more HD.
Quick Rules: Choose either Str or Dex. The creature gains +2 on all rolls based on the chosen ability score (and +2 to AC if Dex is chosen). The creature gains either Point Blank Shot or Two-Weapon Fighting as a bonus feat (if the creature has 10 or more HD, choose two more bonus feats from the lists in combat style† class feature—from archery if the creature took Point-Blank Shot, or from two-weapon combat if the creature took Two-Weapon Fighting). The creature also gains favored enemy† (choosing only one favored enemy; the favored enemy bonus increases by 2 at 5 HD and every 5 HD thereafter, to a maximum of +10 at 20 HD). Lastly, the creature gains track† (and evasion† if the creature has 10 or more HD).
Rebuild Rules: Defensive Abilities evasion† (if the creature has 10 or more HD); Special Attacks favored enemy† (choosing only one favored enemy; the favored enemy bonus increases by 2 at 5 HD and every 5 HD thereafter, to a maximum of +10 at 20 HD); Special Qualities track†; Ability Scores +4 Strength or Dexterity; Feats either Point-Blank Shot or Two-Weapon Fighting as a bonus feat (if the creature has 10 or more HD, choose two more bonus feats from the lists in the combat style ranger class feature—either from archery if the creature took Point-Blank Shot, or from two-weapon combat if the creature took Two-Weapon Fighting).
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