All | Unique
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z
Families | Templates | Types | Subtypes | Universal Monster Rules

Monster Templates

Counterpoised (CR +0 to +1)

Champions of Balance pg. 33
Acquired/Inherited Template Acquired
Simple Template Yes
Usable with Summons Yes - Requires the feat Summon Neutral Monster

Counterpoised creatures dwell in the Outer Planes where balance between elements or ideologies is paramount, but they can be summoned using spells such as summon monster and planar ally. A counterpoised creature’s CR increases by 1 only if the base creature has 5 or more Hit Dice. A counterpoised creature’s quick and rebuild rules are the same.

Rebuild Rules: Senses gains darkvision 60 ft.; Defensive Abilities gains DR and energy resistance as noted on the table; SR gains SR equal to new CR +5; Special Attacks smite bias 1/day as a swift action (adds Cha bonus to attack rolls and damage bonus equal to HD against a foe that is chaotic evil, chaotic good, lawful evil, or lawful good; smite persists until the target is dead or the counterpoised creature rests).
Hit DiceResist Cold, Electricity, and FireDR