Cleric (CR +1, +2, or +3)Monster Codex pg. 246 Acquired/Inherited Template Acquired Simple Template Yes Usable with Summons No
As a conduit of divine power, a cleric creature is often viewed with great respect by its community. A cleric creature's CR increases by 2 if the creature has 7 or more HD, and it increases by 3 if the creature has 13 or more HD. A cleric creature must worship a deity (which must be determined when the template is added) and its alignment must be within one step of that deity's.
Quick Rules: +2 on all rolls based on Wis; can channel energy† a number of times per day equal to 3 + its Cha modifier (positive if good, negative if evil, choose if neutral; using its HD – 2 as its cleric level to determine the effect and DC, minimum 1); can cast a small number of cleric spells (see the Cleric, Druid, and Wizard Spell Slots table on page 251) using its HD as its CL.
Rebuild Rules: Special Attacks channel energy† (can be used a number of times per day equal to 3 + is Cha modifier—positive if good, negative if evil, choose if neutral—using its HD – 2 as its cleric level to determine effect and DC, minimum 1); Cleric Spells can cast a small number of cleric spells (see the Cleric, Druid, and Wizard Spell Slots table on page 251) using its HD as its CL; Ability Scores +4 Wisdom.Cleric, Druid, and Wizard Spells SlotsHD | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 1-3 | 2 | 1 | — | — | — | — | — | — | — | — | 4-6 | 2 | 2 | 1 | — | — | — | — | — | — | — | 7-9 | ‡ | 2 | 2 | 1 | — | — | — | — | — | — | 10-12 | ‡ | ‡ | 2 | 2 | 1 | — | — | — | — | — | 13-15 | ‡ | ‡ | ‡ | 2 | 2 | 1 | — | — | — | — | 16-18 | ‡ | ‡ | ‡ | ‡ | 2 | 2 | 1 | — | — | — | 19-21 | ‡ | ‡ | ‡ | ‡ | ‡ | 2 | 2 | 1 | — | — | 22-24 | ‡ | ‡ | ‡ | ‡ | ‡ | ‡ | 2 | 2 | 1 | — | 25+ | ‡ | ‡ | ‡ | ‡ | ‡ | ‡ | ‡ | 2 | 2 | 1 |
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