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Source Bestiary 2 pg. 307
Inevitables are construct-like outsiders built by the axiomites to enforce law. They have the following traits.
  • Low-light vision.
  • Constructed (Ex) Although inevitables are living outsiders, their bodies are constructed of physical components and in many ways they function as constructs. For the purposes of effects targeting creatures by type (such as a ranger’s favored enemy and bane weapons), inevitables count as both outsiders and constructs. They are immune to death effects, disease, mind-affecting effects, necromancy effects, paralysis, poison, sleep, stun, and any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless). Inevitables are not subject to nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain. They are not at risk of death from massive damage. They have bonus hit points as constructs of their size.
  • Saves: An inevitable’s good saving throws are Fortitude and Will.
  • Skills: In addition to the class skills all outsiders have, inevitables have Acrobatics, Diplomacy, Intimidate, and Survival as class skills.
  • Regeneration (Ex) Inevitables have regeneration/ chaotic. The regeneration amount varies by the type of inevitable.
  • Truespeech (Su) An inevitable can speak with any creature that has a language, as if using a tongues spell (caster level 14th). This ability is always active.