| Source Bestiary 5 pg. 305, Bestiary 3 pg. 305 Demodands are chaotic evil outsiders who stalk the Abyss. Unless otherwise noted in the creature’s entry, a demodand has the following traits.
 Immunity to acid and poison. Resistance to fire 10 and cold 10. A demodand’s natural weapons, as well as any weapons it wields, are treated as chaotic and evil for the purpose of resolving damage reduction. Except when otherwise noted, demodands speak Abyssal, Celestial, and Common. Faith-Stealing Strike (Su): When a demodand’s natural attack or melee weapon damages a creature capable of casting divine spells, that creature must succeed at a Will saving throw or be unable to cast any divine spells for 1 round. Once a creature succeeds at this save, it is immune to further faith-stealing strikes from that particular demodand for 24 hours. The save DC is Charisma-based. Heretical Soul (Ex): All demodands gain a +4 bonus on saving throws against divine spells. In addition, any attempts to scry on a demodand using divine magic automatically fail. The caster can see the scried area normally, but the demodand simply does not appear. Summon (Sp): Demodands share the ability to summon others of their kind, typically another of their type or a small number of less powerful demodands.
 
 
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