Source Bestiary 3 pg. 304 An asura has the following traits, unless otherwise noted in the creature’s entry. - Immunity to curses, disease, and poison.
- Resistance to acid 10 and electricity 10.
- +2 racial bonus on saving throws against enchantment spells.
- Telepathy.
- Elusive Aura (Su) Asuras exist within reality but apart from it. All but the least of asuras exude an aura that affects all creatures within the area as if by a nondetection spell. The size of the aura is proportional to the asura’s power. The caster level check to attempt divination on creatures within the aura is 15 + the spell-like ability caster level of the asura creating the aura.
- Regeneration (Ex) The divine spark at the core of their being allows asuras to regenerate at varying rates. Good weapons and spells can kill an asura.
- Spell Resistance (Ex) Most asuras are resistant to magic and have an SR equal to 11 + their CR. Only the weakest asuras lack this ability.
- Summon (Sp) Asuras share the ability to summon others of their kind, typically another of their type or a small number of weaker asuras.
- An asura’s natural weapons, as well as any weapons it wields, are treated as lawful and evil for the purpose of overcoming damage reduction.
- +6 racial bonus on Escape Artist checks and a +4 racial bonus on Perception checks.
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