Archives of Nethys

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Creatures in "Gnoll" Category

NameCR
Chosen of Lamashtu12
Eye of Lamashtu5
Flind3
Gnoll1
Gnoll Bouda13
Gnoll Bruiser3
Gnoll Lieutenant6
Gnoll Packlord9
Gnoll Rageborn3
Gnoll Ravager11
Gnoll Sergeant4
Gnoll Warden10
Unchosen4

Gnoll, Unchosen

A hulking monstrosity lumbers forth, its canine jaws snapping ferociously. Its matted, speckled hide and hyena-like cackle hint at its animalistic nature, yet it walks like a man, even though its grotesque proportions seem wholly unnatural. A circular patch of thickened, gray scar tissue nestles in the filthy fur in the center of its forehead.

Unchosen CR 4

Source Pathfinder #20: House of the Beast pg. 88
Usually CE Large humanoid (gnoll)
Init +2; Senses darkvision 60 ft., deathwatch, scent; Listen +4, Spot +4

Defense

AC 17, touch 11, flat-footed 17 (+2 insight, +6 natural, -1 size)
hp 42 (5d8+20)
Fort +8, Ref +1, Will +1
Defensive Abilities foresighted; Immune charm, fear

Offense

Speed 40 ft.
Melee 2 claws +8 (1d6+6) and bite +3 (1d8+3)
Space 10 ft., Reach 10 ft.
Special Attacks ferocity

Statistics

Str 23, Dex 10, Con 19, Int 4, Wis 10, Cha 8
Base Atk +3; Grapple +13
Feats Improved Bull Rush, Power Attack
Skills Climb +10, Jump +14; Racial Modifiers +4 Listen, +4 Spot
Languages Gnoll

Ecology

Environment any
Organization solitary or pack (6-12)
Treasure standard
Advancement by character class; Favored Class barbarian
Level Adjustment +3

Special Abilities

Deathwatch (Ex) The tampering with the unchosen’s brain has granted the creature the ability to “scent life.” As long as targets are in range of the unchosen’s scent ability, it instantly knows whether each creture in the area is dead, fragile (alive and wounded with 3 or fewer hit points left), fighting off death (alive with 4 or more hit points), undead, or neither alive nor dead (such as a construct).

Ferocity (Ex) An unchosen becomes enraged if mortally wounded. It continues to fight without penalty even while disabled or dying, and as long as it has less than 0 hit points, it gains a +2 bonus on attack rolls and all weapon damage rolls.

Foresighted (Su) An unchosen’s trepanation has partially unlocked an almost psychic ability to sense peril. It gains a +2 insight bonus on Initiative checks and to its armor class.

Description

Unchosen stand between 10 and 12 feet tall. Masses of bloated muscle and matted fur, they possess insatiable instincts for acts of violence upon other living creatures, including their own kind. They are highly territorial as well as voracious predators, which one might infer by their thick, arrowhead-shaped teeth.

Creation

The process of unchosen creation is based on the sacred and dangerous Lamashtan ritual known as the Growing of the Third Eye. A worshiper of Lamashtu uses this ritual to drill or cut a hole into a creature’s brow, just between his eyes. The trepanation is said to grant a third eye, just like that possessed by the Mother of Monsters, and indeed when done properly with the appropriate rituals, gnolls who undergo the painful ritual seem to gain strange insights.

The first unchosen was created from a gnoll named Ghartok after he was infused by raw unholy power from a stegocentipede sacred to the faith of Rovagug. Impressed with his newfound power, Ghartok (now the Carrion King) captured a mad alchemist, whom he forced to discover a method of duplicating this transformation. By combining the Growing of the Third Eye and a number of vile alchemical concoctions, the alchemist managed to duplicate most of the unchosen transformation, but the process invariably results in the destruction of the gnoll’s mind. They emerge as strong and powerful as intended, but are little more than difficult-to-control beasts, nearly as dangerous to their allies as they are to their enemies. Of course, the results of the transformation embody the teachings of the Rough Beast, for he is a god of wrath and destruction, and as long as prayers to Rovagug remain a part of the transformation process, it is unlikely that any alchemist will be able to create an unchosen that retains its reason and intelligence.

The actual process is grisly and painful, and takes 2d4 hours to properly perform. At the end of this procedure, the gnoll must make a DC 15 Fortitude save. Success indicates that the procedure merely causes 2d6 points of damage and 1d12 points of Intelligence drain—if this drain reduces the gnoll’s Intelligence to 0, he is killed by the procedure. If the gnoll fails the saving throw, he undergoes a 24-hour transformation into one of the hulking unchosen— during this period of change, the gnoll lies in a fevered state and is effectively helpless, but when he wakens, his transformation is complete.