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The Grim White Stag

This moon-pale stag stands 30 feet tall at the shoulder. Its antlers are living saplings, and green vines grow around its legs. Despite its incredible size, it moves with supernatural grace. Its huge eyes gleam with intelligence, and its entire bearing is that of a mighty and noble creature.

The Grim White Stag CR 15

Source Pathfinder #32: Rivers Run Red pg. 82
XP 51,200
LG Colossal outsider (extraplanar, good, lawful)
Init +2; Senses darkvision 60 ft., low-light vision; Perception +22
Aura protective aura

Defense

AC 24, touch 5, flat-footed 21 (+2 Dex, +1 dodge, +19 natural, -8 size)
hp 225 (18d10+126); regeneration 5 (evil weapons and effects)
Fort +13, Ref +8, Will +7; +4 vs. poison
DR 10/evil and silver; Immune electricity, petrification; Resist cold 10, sonic 10; SR 26

Offense

Speed 40 ft.
Melee gore +25 (4d6+14/19-20 plus push), 2 hooves +19 (2d8+7)
Space 30 ft., Reach 20 ft.
Special Attacks lay on hands (10/day, 9d6), push (gore, 10 ft.), trample (2d8+21, DC 33)
Spell-Like Abilities (CL 18th; concentration +19)
At will - detect evil
7/day - cure light wounds
3/day - cure critical wounds, neutralize poison, remove disease
1/month - heroes' feast (see below)

Statistics

Str 39, Dex 14, Con 25, Int 10, Wis 13, Cha 12
Base Atk +18; CMB +40; CMD 53 (57 vs. trip)
Feats Dodge, Endurance, Greater Bull Rush, Improved Bull Rush, Improved Critical (gore), Mobility, Power Attack, Run, Weapon Focus (gore)
Skills Acrobatics +11 (+15 jump), Handle Animal +13, Intimidate +19, Knowledge (nature) +12, Perception +22, Sense Motive +13, Stealth +7 (+15 in forested areas), Survival +13, Swim +26; Racial Modifiers +8 Stealth in forested areas
Languages Celestial, Common, Druidic, Sylvan (does not speak)
SQ bugle, cascade of spears

Special Abilities

Beastspeech (Su) The Stag can speak with any animal as though using the speak with animals spell (caster level equal to the Stag’s Hit Dice), but this is a free action and does not require sound. This ability is always active.

Bugle (Ex) The Stag can make a loud, strange call that can be heard for miles. All who worship Erastil immediately recognize the sound and know the direction and general distance of the source of the sound.

Heroes’ Feast (Sp) This ability functions like the heroes’ feast spell, except the Stag lies down and dies to begin the “casting” before an evening meal. His vines and horns transform into a simple table and chairs, and his flesh and blood becomes the magical feast, feeding up to 18 creatures. At the next sunrise, the Stag’s remains knit themselves back together and he returns to life. The Stag can only use this ability once per month.

Lay on Hands (Su) The Stag can use lay on hands as an 18thlevel paladin.

Cascade of Spears (Su) Once per day, the Stag can shed fragments of its antlers, creating up to 18 +1 shortspears, +1 spears, or +1 longspears in any combination (alternatively, the Stag can create 5 +1 arrows or +1 crossbow bolts instead of a spear, up to 90 arrows or bolts total). These weapons retain their magic for 18 minutes, after which they become common weapons made of antler.

Protective Aura (Su) Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the Grim White Stag. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level equals the Stag’s Hit Dice). (The defensive benefits from the protective aura are not included in the Stag’s stat block.)

Description

The Grim White Stag is rarely seen in the flesh more than once in a generation, and only when a settlement faithful to Erastil is in mortal danger. All good creatures of the forest recognize his might and near-divinity and fall in behind him when they hear his bugling call to war—such as when he attacked the spawn of Rovagug known as the Gray-Stag-Devourer to draw it away from settled areas. Other than his mighty summons, he does not speak to humanoids, though he understand several languages of mortals, fey, and heavenborn.

The Stag is not an envoy of peace and cares little for festivities. When he is on Golarion, he is focused on his task, whether defending a village, creating a firebreak in a forest, or transporting refugees to safety. His power is in action, not thought or debate, and he prefers to move in, finish what must be done, and move on; when dealing with mortals who want to over-plan or over-think what to do next, he is likely to take action just to prompt them into moving forward. He can be almost suicidal in his dedication, willing to throw away his life to buy his allies more time to rescue others or bolster defenses.

Though Erastil rarely sends him to the mortal world in physical form, sometimes he appears as a shimmering, spectral vision, particularly on foggy mornings or at twilight, usually to lead a lost child home or warn one of Erastil’s followers away from some threat. However, the church’s limited records do not differentiate these appearances from simple visions sent by the god (especially as they don’t have the resources to magically investigate these occurrences and determine which type they are), so it is unclear how active a role the Stag has on Golarion.

The Stag was once just a powerful spirit creature, worshiped by early humans under the tutelage of druids of the Green Faith. When Erastil’s religion became more prominent, the Stag allied with Old Deadeye, respecting the godling’s wisdom, strength, and nobility. Some regional tales of the Grim White Stag say that in the early days of the world, Erastil hunted the beast, seeking to subdue its wildness and make a bow of its horns, yet the Stag proved so agile and hardy that after weeks of pursuit, the god of the hunt tired of tracking the beast. At night, as the god stopped to rest and enjoy a simple meal, the Stag fearlessly approached, bowing low to the tenacious tracker. Erastil, understanding that the beast was no savage, welcomed the Stag into his camp and shared his meal with the ancient spirit of the forest. From then on, the two have understood and respected one another, sharing the same reverence for the forests and creatures there, as well as care for all who would live honestly and in peace with the denizens of the wilderness. Some even go on to say that the Grim White Stag shed his horns to furnish Erastil with his great antlered bow, but belief in such tales varies regionally.

Distant kin to other great animal spirits of the ancient times—including Thron, the Prince That Howls—he is greatly respected by intelligent animals and followers of the old ways. He sometimes performs tasks for Gozreh, but the nature god’s amorality often offends the Stag.