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Herald, Thais

This defiant, angelic woman has two black wings and three white wings, and bears a crystalline halberd.

Thais CR 15

Source Inner Sea Gods pg. 282, Pathfinder #14: Children of the Void pg. 86
XP 51,200
CG Large outsider (chaotic, extraplanar, good, herald, shapechanger)
Init +12; Senses darkvision 60 ft., low-light vision; Perception +24
Aura bravery (30 ft.)

Defense

AC 32, touch 25, flat-footed 23 (+7 deflection, +8 Dex, +1 dodge, +7 natural, –1 size)
hp 195 (17d10+102)
Fort +17, Ref +21, Will +12
Defensive Abilities armor of valor, improved evasion, uncanny dodge; DR 15/lawful; Immune electricity, fear, petrification; Resist cold 10, fire 10; SR 26

Offense

Speed 50 ft., fly 80 ft. (good)
Melee +2 anarchic keen halberd +25/+20/+15/+10 (2d8+12/×3)
Space 10 ft., Reach 10 ft.
Special Attacks luck domain, penetrating gaze
Spell-Like Abilities (CL 15th; concentration +22)
At will—freedom of movement, greater heroism, true strike
3/day—break enchantment, displacement, greater dispel magic, plane shift (self and willing targets only), shout (DC 21)
1/day—greater planar ally (one bralani or ghaele azata only), hallow, word of chaos (DC 24)

Statistics

Str 24, Dex 26, Con 22, Int 21, Wis 18, Cha 24
Base Atk +17; CMB +25; CMD 51
Feats Combat Expertise, Combat Reflexes, Dodge, Flyby Attack, Hover, Improved Initiative, Iron Will, Lightning Reflexes, Mobility
Skills Acrobatics +28, Bluff +27, Diplomacy +24, Disguise +17, Fly +10, Heal +11, Intimidate +18, Knowledge (local, religion) +12, Knowledge (planes) +15, Perception +24, Perform (dance) +24, Profession (courtesan) +12, Sense Motive +24, Sleight of Hand +28, Stealth +24
Languages Auran, Celestial, Common, Draconic, Infernal; tongues
SQ change shape (female elf, half-elf, or human from Medium to Huge size; alter self or giant form II)

Ecology

Environment any (Elysium)
Organization solitary
Treasure triple (+2 anarchic keen halberd)

Special Abilities

Armor of Valor (Su) Thais adds her Charisma modifier as a deflection bonus to her Armor Class and gains a +1 luck bonus on all saving throws.

Aura of Bravery (Su) Allies within Thais’s aura are affected by remove fear and remove paralysis. Allies gain a +1 morale bonus on attack rolls, weapon damage rolls, saves, and skill checks; opponents take a –1 morale penalty on such rolls.

Luck Domain (Ex) Thais can use the bit of luck (30 ft. range) and good fortune Luck domain powers three times per day each.

Penetrating Gaze (Su) Lawful opponents within 30 feet take 5d6 points of damage and are dazed for 1 round. A successful DC 25 Will save halves the damage and negates the daze effect. The save DC is Charisma-based.

Description

Cayden Cailean’s herald Thais is a personification of freedom and courage. She typically appears as a 15-foot-tall, angelic woman, but can change her size to be anywhere from 4 feet to 32 feet tall. She is always portrayed carrying her signature weapon, a crystalline halberd called Tyranny’s Foil borrowed from Milani’s armory. Three times per day as a standard action, she can use the weapon to open all nonmagical doors and break all nonmagical chains within 30 feet.

Creatures in "Herald" Category

NameCR
Arcanotheign15
Basileus15
End's Voice15
Gravedragger15
Great Elder Iuu15
Hand of the Inheritor15
Latten Mechanism15
Lawgiver15
Mother’s Maw15
Mother's Maw15
Night Monarch15
Personification of Fury15
Steward of the Skein15
Sunlord Thalachos15
Tarrasque25
Thais15
The First Blade15
The Grand Defender15
The Grim White Stag15
The Menotherian15
The Old Man15
The Prince in Chains15
The Spirit of Adoration15
The Stabbing Beast15
Yethazmari15

Herald

Source Inner Sea Gods pg. 274
Heralds are a special class of unique, godly servants. With few exceptions, each of Golarion’s deities has its own herald, a favored minion that serves as a messenger and emissary throughout the planes. Creatures of myth, the heralds’ interventions on the Material Plane mark lives and are events of legend.

Heralds are unique outsiders of approximately CR 15 with 18 or fewer Hit Dice, making them available for summons via greater planar ally. Only a deity’s worshipers can summon its herald; thus, even the most powerful worshiper of Sarenrae can never summon the herald of Iomedae. In addition, only divine spellcasters can summon heralds, preventing arcane casters and spells like planar binding from effectively calling upon such beings. Even if a character proves powerful enough to call out to a herald, a deity has the final say in whether or not its emissary answers a worshiper’s summons, granting its herald’s service only to followers in the most extreme need or whose acts directly further its will.

Herald Subtype: Heralds are unique representatives of their respective gods and sometimes have a specific outsider subtype such as “devil” or “psychopomp” that grants it additional abilities. A herald has the following traits.
  • Always Armed (Su) Heralds can summon their signature weapon as a standard action. If its herald doesn’t have a signature weapon, it can summon any nonmagical weapon as a standard action (including adamantine, etc.); the weapon disappears if it leaves the herald’s grasp.
  • Emissary (Ex) Heralds can always be summoned by the faithful using greater planar ally or gate, regardless of limitations of that spell, even if it’s not an outsider.