Titan, ThanatoticThis titanic, armored figure wields an immense axe. Its hands end in claws, and its voice thunders with ruinous power.Thanatotic CR 22Source Bestiary 2 pg. 267 XP 614,400 CE Colossal outsider (chaotic, evil, extraplanar) Init +4; Senses darkvision 120 ft., true seeing; Perception +31DefenseAC 38, touch 2, flat-footed 38 (+12 armor, +24 natural, –8 size) hp 471 (23d10+345) Fort +22, Ref +15, Will +20; +8 resistance vs. mind-affecting DR 15/lawful and epic; Immune aging, death effects, disease; SR 33OffenseSpeed 60 ft. (40 ft. in armor) Melee +3 unholy battleaxe +37/+32/+27/+22 (6d6+22/19–20/×3), claw +29 (2d8+9) or 2 claws +34 (2d8+19) Ranged rock +16/+11/+6/+1 (4d6+28) Space 30 ft., Reach 30 ft. Special Attacks godslayer, rock-throwing (100 ft.), trample (2d8+28, DC 40) Spell-Like Abilities (CL 20th; concentration +27) Constant—air walk, mind blank, spell turning, true seeing At will—bestow curse (DC 21), break enchantment, divination, greater dispel magic, sending 3/day—disintegrate (DC 23), greater scrying (DC 24), heal, mass suggestion (DC 23) 1/day—greater planar ally, imprisonment (DC 26), meteor swarm (DC 26), true resurrectionStatisticsStr 49, Dex 10, Con 41, Int 27, Wis 20, Cha 24 Base Atk +23; CMB +50; CMD 60 Feats Awesome Blow, Bleeding Critical, Critical Focus, Greater Vital Strike, Improved Bull Rush, Improved Critical (battleaxe), Improved Initiative, Improved Vital Strike, Iron Will, Lightning Reflexes, Power Attack, Vital Strike Skills Bluff +33, Craft (any one) +34, Diplomacy +30, Intimidate +30, Knowledge (arcana, history, planes) +34, Knowledge (religion) +31, Perception +31, Perform (any one) +30, Sense Motive +31, Spellcraft +34, Stealth +5, Use Magic Device +33 Languages Abyssal, Celestial, Common; telepathy 300 ft. SQ change shape (any humanoid, alter self)EcologyEnvironment any (Abyss) Organization solitary, pair, or war band (3–6) Treasure standard (+3 full plate, +3 unholy battleaxe, other treasure)Special AbilitiesGodslayer (Su) When a thanatotic titan damages a creature capable of casting divine spells, that creature must make a DC 28 Will save or be unable to cast any divine spells for 1d4 rounds and be shaken. If the save is successful, the creature struck is merely shaken for 1 round. A thanatotic titan’s attacks are treated as epic and evil for the purposes of overcoming damage reduction. The save DC is Charisma-based.DescriptionSome believe that the titans were the first children of the gods—if this myth is true, then the fact that they waged war upon the gods becomes even more tragic. After they were betrayed to the gods by their own kin, the Thanatotic titans were banished into the Abyss. Today, they seethe with jealousy that their Elysian kin are allowed to wander the planes at will, while they can leave their Abyssal realm only by stealth. Now, these powerful outsiders spend much of their time brooding, fighting among themselves, and waging war for control of Abyssal realms against the legions of various demon lords.
Thanatotic titans see themselves as the true icons worthy of worship. Some work to found personal cults among mortals, while others simply wage unending crusades against the minions of the gods.Creatures in "Titan" CategorySource Bestiary 2 pg. 266
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