Archives of Nethys

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Sunlord Thalachos

This platinum-skinned, four-armed humanoid glows with the power of the sun. Two of his hands hold flaming scimitars, while the other two wield a mighty longbow. Wings that look like those of hawk, but sculpted from silver, extend from his back. A comfortable warmth exudes from his metallic skin, and eleven white doves circle him like a living halo.

Sunlord Thalachos CR 15

Source Pathfinder #20: House of the Beast pg. 86, Inner Sea Gods pg. 306
NG Medium outsider (angel, extraplanar, good)
Init +8; Senses darkvision 60 ft., low-light vision; Listen +23, Spot +23
Aura protective aura

Defense

AC 29, touch 14, flat-footed 25 (+4 Dex, +15 natural)
hp 110 (13d8+52); regeneration 10 (evil weapons, effects with the evil descriptor)
Fort +14 (+18 against poison), Ref +12, Will +12
Defensive Abilities uncanny dodge; DR 10/evil; Immune acid, cold, petrification; Resist electricity 10, fire 60; SR 30

Offense

Speed 50 ft., fly 100 ft. (good)
Melee +2 flaming holy scimitar +21/+16/+11 (1d8+11 plus 1d6 fire plus stun) or +2 flaming holy scimitar +17/+12/+7/+17/+12 (1d8+11 plus 1d6 fire plus stun) or slam +18 (1d8+9)
Ranged +2 flaming holy composite longbow (+5 Str) +19/+14/+9 (1d8+7 plus 1d6 fire)
Spell-Like Abilities (CL 13th)
At will — aid, continual flame, detect evil, discern lies (DC 19), dispel evil (DC 20), dispel magic, holy aura (DC 23), holy smite (DC 19), holy word (DC 22), invisibility (self only), plane shift (DC 22), remove curse (DC 18), remove disease (DC 18), remove fear (DC 16)
7/day — cure light wounds (DC 16), daylight, see invisibility
1/day — blade barrier (DC 21), fire shield, flame strike (DC 20), heal (DC 21), sunburst (DC 23)

Statistics

Str 22, Dex 18, Con 18, Int 18, Wis 18, Cha 20
Base Atk +13; Grapple +19
Feats Alertness, Great Fortitude, Improved Initiative, Improved Two-Weapon Fighting, Two-Weapon Fighting
Skills Concentration +20, Diplomacy +23, Escape Artist +20, Hide +20, Intimidate +20, Knowledge (history) +20, Knowledge (the planes) +20, Knowledge (religion) +20, Listen +24, Move Silently +20, Sense Motive +20, Spot +24, Use Rope +5 (+6 with bindings)
Languages Common, Kelish, Osiriani; tongues
SQ change shape, divine trigger, good weapons

Special Abilities

Change Shape (Su) Thalachos can assume the form of any Small or Medium humanoid or fire elemental.

Divine Trigger (Su) Thalachos can operate any cleric, druid, ranger, or paladin spell trigger item as if he were a 13th-level caster.

Good Weapons (Su) Thalachos’s natural weapons and any weapon he is wielding is treated as good-aligned for the purpose of overcoming damage reduction.

Protective Aura (Su) Against attacks or effects from evil creatures, Thalachos’s aura grants a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to all creatures within 20 feet of him. The aura also acts as a magic circle against evil and a lesser globe of invulnerability. The aura is recognizable as a tangible feeling of warmth, and protects all within it against cold environments as if under the effects of endure elements. While it is not harmful, even to cold-based creatures, it tends to melt snow and ice in the vicinity, like a spring thaw. The aura can be dispelled (caster level 13) but Thalachos can recreate it on his turn as a free action. The benefits of this aura are not included in his stat block.

Stun (Su) If Thalachos strikes a creature twice in 1 round with his scimitars (whether two strikes with one scimitar or one strike with each), that creature must succeed on a DC 22 Fortitude save or be stunned for 1d6 rounds. The save DC is Strength-based.

Tongues (Su) Thalachos can speak with any creature that has a language, as though using a tongues spell (caster level 13). This ability is always active.

Uncanny Dodge (Ex) Thalachos retains his Dexterity bonus to AC when flat-footed, and he cannot be flanked except by a rogue of at least 17th level. He can flank characters with the uncanny dodge ability as if he were a 13th-level rogue.

Description

Sunlord Thalachos is Sarenrae’s favorite angel, liaison to the mortal world, the hosts of astral devas, and the ranks of superior angels (including the Empyreal Lords). At 8 feet tall and 300 pounds, he is an impressive figure with a rich baritone voice, always speaking with clarity and precision. His metallic skin is as hard as steel to any that wish to do him harm, but as soft as velvet to anyone kind, merciful, and good. He is the champion of the Dawnflower in Golarion and her favorite weapon against the spawn of Rovagug (though she only calls upon him for this when no mortal heroes are available). Before the death of Aroden he often delivered prophecies on behalf of the goddess, and several stories in The Birth of Light and Truth were penned by oracles whom he personally escorted through Sarenrae’s realm. Now the only similar duty he bears is appearing at auspicious births. This is by no means the extent of his duties, though, as the goddess of the sun has tasked him with standing orders to guard her realm against fiendish—particularly infernal— incursions, keep watch for those who would free the imprisoned god Rovagug, and defend against those who would tamper with the sun itself.