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Bat, Sootwing Bat

This batlike creature has jagged points at the tips of its wings and a long, lashing tongue.

Sootwing Bat CR 1/2

Source Monster Codex pg. 88
XP 200
CE Tiny undead
Init +1; Senses blindsense 20 ft.; Perception +5

Defense

AC 14, touch 13, flat-footed 13 (+1 Dex, +1 natural, +2 size)
hp 7 (2d8–2)
Fort –1, Ref +1, Will +4
Defensive Abilities channel resistance +2; Immune undead traits

Offense

Speed 5 ft. fly 40 ft. (good)
Melee bite +4 (1d3–3 plus disease and paralysis)
Space 2 1/2 ft., Reach 0 ft.
Special Attacks disease (DC 10), paralysis (1d4+1 rounds, DC 10, elves are immune to this effect)

Statistics

Str 5, Dex 12, Con —, Int 2, Wis 13, Cha 8
Base Atk +1; CMB +0; CMD 7
Feats Weapon Finesse
Skills Fly +9, Perception +5 (+9 when using blindsense); Racial Modifiers +4 Perception when using blindsense

Ecology

Environment any land
Organization solitary or colony (4–12)
Treasure none

Special Abilities

Disease (Su) Ghoul Fever: See Pathfinder RPG Bestiary 146.

Description

Ghoul spellcasters use these smaller cousins to skavelings as familiars. An evil spellcaster can gain a sootwing bat as a familiar at 5th level by taking the Improved Familiar feat. A sootwing bat familiar grants its master a +1 bonus to channel resistance (if the master has any).

Creatures in "Bat" Category

NameCR
Bat Swarm2
Dire Bat2
Mobat3
Skaveling5
Sootwing Bat1/2